';
WARGAMING WHICH IS

Designed and developed by a wargame enthusiast, active in this hobby since 1972.

Simple Rulesets
Intuitive Unit Movement and Combat Rules

My plan is to develop games which emphasize playability.  Rulesets will be kept straight-forward and uncomplicated–without becoming overly simplified.

Fast Playing
Designed to be played in less than 30 minutes

A key design parameter will be conforming to the premise of a pocket wargame, the ability to quickly setup and complete a game.

Optimized for Solitaire Play
Enhanced Artificial Intelligence to improve gameplay

Solitaire Play will be the primary game style for WDC wargames — enabling users to quickly jump in and play against an unpredictable AI.

POCKET WARGAMES:
LOW COMPLEXITY-FAST GAMEPLAY.

My design criteria will focus on the essentials: (a) conforming with industry-standards related to pocket/micro-wargaming: setup, duration of play, constrained unit count, game mechanics and victory conditions, (b) integrating both heuristic and state-machine related optimization routines to provide challenging solitaire play, without hampering playability, and (c) incorporating high resolution, stunning graphics for both mapsheet and unit counters.

8020
Lines of SourceCode
Unit Tested
131
Hi-Res Graphic Assets
Static/Animated
917
Cups of strong coffee
To keep focused

Web-based.

Innovative.

Balanced.

Any Browser.

Any Platform.

Both 2D & 3D.

A Versatile Game
Architecture

The design and development of traditional 2-dimensional games is being built using the Phaser.js game engine – a proven, open-source framework for both Canvas and WebGL powered browser games.  Future 3D development projects will use the enhanced features of Babylon.js – a Microsoft developed JavaScript/TypeScript library of HTML-5, WebGL and WebAudio elements.

  • All games are being designed to run on both desktop and mobile tablet browsers.

  • Able to run using Firefox, Chrome, Microsoft Edge, Opera and Safari browsers.

  • Both Lightbox and Full-Screen modes are provided to enhance game play.

  • Leverages Drag & Drop technology to simplify the user interface.

LATEST NEWS

Check what's new in my design and development of an enjoyable online wargaming experience.

An Initial Release - Coming Soon!
Red October - March on Moscow
Red October will be a classic introductory area-based wargame, focused on the Eastern Front during World War II – the German High Command’s Campaign to capture Moscow.

Take a look at what I'm working on right now...

Just click the image below to open Red October: March to Moscow (Early Pre-Release)

Image module

COUNTDOWN TO FINAL RED OCTOBER RELEASE

PLEASE SEND YOUR COMMENTS

Your feedback and recommendations are very important.

  • Are “Pocket Wargames” something you’d be interested in?

  • Is playing on a desktop or tablet browser a game platform you would enjoy?

  • I’m designing both hexagonal and area-based maps/game mechanics for future games.  Do you have a preference?

  • Although Red October is still in early development, any recommendations or comments on the current version would be very much appreciated.