Welcome to this new website – and the launch of Wargame Design Concepts, LLC – an Indie Developer startup focused on the design, development and cross-platform distribution of internet-based Pocket Wargames. Many computerized games today have become increasingly complex and extremely difficult to learn – in my view, reducing the popularity of the overall hobby. My objective with this website is to return to the basics: simplicity, ease of learning, straightforward rulesets and a meaningful historical context — easily available on the internet!
I was originally introduced to the wargaming community in 1972 – ‘cutting my teeth’ on the rich set of games developed under the “Strategy and Tactics” brand of SPI, as well as those of Avalon Hill, GDW, Victory Games and many others.
Additionally, during that time I was on active duty in the U. S. Marine Corps working on my advanced degree in Operations Research — focused on developing large-scale software models in support of several military applications, to include Situational Awareness, Common Operational Picture, Combat Simulation as well as manpower, logistics and transportation management systems. I must admit, in terms of software development, I’ve tried to stay current, but remain simply a hobbyist these days – but have always wanted to pursue the linkage between these two avocations. Now, following a 26-year military career and almost twenty years in the corporate world, I’m really excited about being able to kickoff Wargame Design Concepts, LLC and focus on the design, development and deployment of entertaining (and educational) pocket wargames on this website.
My goal with the start of Wargame Design Concepts is to share my experiences in applying current 2d and 3d WebGL oriented game engines within a web development framework for deploying traditional conflict simulations. My plan is to build a series of wargames which leverage Rich Internet Application (RIA) technologies — focusing on simplicity and ease of play….with a little history thrown in as well. I hope that placing these games within a web environment, easily accessible to a broad audience, will enable others to learn and enjoy this fantastic hobby.
I hope the information provided on this site is helpful — and that you enjoy the Pocket-Wargames which will be provided. I look forward to hearing your comments on how to improve the games as I work toward transitioning the traditionally manual Pocket-Wargame to the web.
All the best, David Chadwick